Course Overview

**Why study this course?**- Develop key skills in narrative and story telling
– Prepares you for a career as a games maker, either in the AAA or independent markets
– Enables you to contextualise the role design plays in storytelling and game playing
– Specialise within the games design discipline in an area that best suits your unique skillset
– Build a critical language and apply this to games and games design
– Apply and utilise games technologies to respond to changes in the development landscape quickly and confidently.

**Key study topics:**- Game engine technologies
– Scripting
– Production methodologies (Scrum, Lean, Waterfall)
– Development cycles
– Concepting and ideation
– Prototyping
– Documentation
– 2D/3D art pipelines
– Character design
– Environment design
– Games culture and studies
– Game design fundamentals
– Team working

Integrated Foundation Year (optional)
If you choose to add an Integrated Foundation Year on this course, you will be first introduced to the fundamental principles of games design, animation and illustration. A foundation year gives you the time, space and support to explore your strengths, build confidence and prepare for the demands of project-based, industry-focused learning. 

View the modules for this course on the partner’s website
BA (Hons) Games Design course page www.ravensbourne.ac.uk

Details
Course
BA (Hons) Games Design
Study Level
Undergraduate
Routes
  • 4 years: 1 year Integrated Foundation + 3 years degree (direct route)

    3 years direct degree study
Study type
Degree
Study mode
Full Time
Tuition fee
Start Dates
  • September
Campus
Ravensbourne University London
Entry Requirements
Choose your country of education